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#Halo wars 2 for pc Pc#
“With very few exceptions, everything you can do on the PC you can do on console,” says Jensen. But according to the developers, the two versions of the game are largely the same otherwise.
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The PC version of Halo Wars 2 naturally offers more customization when it comes to controls, as well as a greater array of choices when it comes to the visuals. “Everything you can do on the PC you can do on console.” “We’ve built upon it and made some tweaks and improvements.” Among other changes, Halo Wars 2 now gives you more fine-grained control when it comes to selecting units, with the D-pad providing a quick way to choose different groups. “ did a fantastic job on things that people didn’t really think were possible,” David Nicholson, executive producer at Creative Assembly, explains. The original Halo Wars introduced a novel control scheme that included features like a radial menu to simplify and speed up common tasks like base-building, as well as a simple double tap to select large groups of units. We were making the game.”įor the team at Creative Assembly, having a solid base to build off of helped ease them into making the sequel. “We weren’t just making the PC version and the Xbox version. “We wanted the experience to translate ,” explains Clay Jensen, design director at Microsoft’s Halo-focused studio 343 Industries. Not only does it have to continue the original’s quest to make RTS titles accessible on a console, it also needs to stand up to the often rigorous standards of PC strategy gamers.
#Halo wars 2 for pc windows#
On top of that, Halo Wars 2 will be multiplatform, launching as an Xbox “Play Anywhere” title available on both Xbox One and Windows 10. For one, it’s being helmed by a new team - Ensemble was disbanded not long after the release of the original game - with renowned strategy studio Creative Assembly taking control. Later this month we will see the release of Halo Wars 2, a game with even more hurdles to jump than its predecessor. Halo Wars, meanwhile, managed to largely replicate the core of an RTS game, while making it playable with a comparatively limited Xbox 360 controller. The fast pace and constant micromanagement inherent to RTS games made them ideal for playing with a mouse and keyboard. The genre, popularized by titles like StarCraft and Ensemble’s own Age of Empires, had long been a stalwart of the PC gaming space. With the release of Halo Wars in 2009, Ensemble Studios managed to do something few had done before: create a real-time strategy game that felt at home on a console.